Classic BattleTech: Combat Equipment (2005)
Tempo de Jogo: 120
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Fanpro
Designers: Randall N. Bills, Ken Horner, Herbert A. Beas II, Paul Sjardijn, Chris Trossen, Chris Hartford, David L. McCulloch, Nick Marsala
Artistas: Michael Miller (II), Matthew Plog, Jason Vargas, Doug Chaffee, Franz Vohwinkel, Chris Lewis, Randall N. Bills
Mecânicas: Role Playing, Hexagon Grid, Variable Player Powers, Dice Rolling
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Fanpro
Designers: Randall N. Bills, Ken Horner, Herbert A. Beas II, Paul Sjardijn, Chris Trossen, Chris Hartford, David L. McCulloch, Nick Marsala
Artistas: Michael Miller (II), Matthew Plog, Jason Vargas, Doug Chaffee, Franz Vohwinkel, Chris Lewis, Randall N. Bills
Mecânicas: Role Playing, Hexagon Grid, Variable Player Powers, Dice Rolling
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Publisher Blurb:
The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield, Combat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to trains and large atmospheric craft to super-large wet navy vessels. Also included: a full technical readout section detailing fourteen new battle armor designs in various stages of prototype development; eight new ProtoMechs; and pre-printed record sheets for the battle armor and ProtoMech designs.
The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield, Combat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to trains and large atmospheric craft to super-large wet navy vessels. Also included: a full technical readout section detailing fourteen new battle armor designs in various stages of prototype development; eight new ProtoMechs; and pre-printed record sheets for the battle armor and ProtoMech designs.
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