Game types 10
Genres 77
- Action / Adventure
- Action / Adventure (Gangsters / Mafia)
- Action / Adventure (Nautical)
- Action / Adventure (Pulp)
- Action / Adventure (Sports)
- Action / Adventure (Superheroes)
- Action / Adventure (Swashbuckling / Pirates)
- Adult / Mature
- Animal
- Animal (Anthropomorphic)
- Animation / Comics
- Animation / Comics (Anime / Manga)
- Animation / Comics (Western Cartoon / Comic)
- Childhood
- Comedy / Satire
- Corporations
- Crime
- Crime (Conspiracy)
- Crime (Criminal / Law Enforcement)
- Crime (Mystery / Detective / Noir)
- Crime (Spy / Espionage)
- Culture
- Culture (Asian / Far Eastern)
- Fantasy
- Fantasy (Arabian Nights)
- Fantasy (Arthurian)
- Fantasy (High Fantasy)
- Fantasy (Low Fantasy)
- Fantasy (Modern Urban Fantasy)
- Fantasy (Science Fantasy)
- Fantasy (Sword & Sorcery)
- Generic / Universal
- History
- History (Alternative)
- History (American West)
- History (Americas)
- History (Ancient)
- History (Britain / Ireland)
- History (Europe)
- History (Medieval)
- History (Prehistoric)
- History (Victorian Era)
- History (Vikings)
- Holiday-Themed
- Horror
- Horror (Cthulhu Mythos)
- Horror (Supernatural)
- Horror (Zombies)
- Kaiju
- Kid-Friendly
- Magical Girl
- Martial Arts
- Mecha
- Modern
- Modern (Near Future)
- Modern (Pop Culture)
- Modern (Urban)
- Monster Hunter
- Multiverse
- Mythology / Folklore
- Mythology / Folklore (Fairy Tales)
- Occult
- Occult (Magic)
- Occult (Psionics / Mentalism)
- Occult (Symbolism / Tarot)
- Politics / Government
- Religion
- Science Fiction
- Science Fiction (Cyberpunk)
- Science Fiction (Hard Sci Fi)
- Science Fiction (Post Apocalypse)
- Science Fiction (Space Opera)
- Science Fiction (Time / Dimension Travel)
- Social (Relationships / Romance)
- Steampunk
- War
- Weird / Surreal
Mechanics 237
- Acting
- Action Drafting
- Action / Event
- Action Points
- Action Queue
- Action Retrieval
- Action Table (table determines action outcomes)
- Action Timer
- Advantage Token
- Alliances
- Area-Impulse
- Area Majority / Influence
- Area Movement
- Attribute/Stat Based (STR, CON, PER, etc)
- Auction / Bidding
- Auction Compensation
- Auction: Dexterity
- Auction: Dutch
- Auction: Dutch Priority
- Auction: English
- Auction: Fixed Placement
- Auction: Multiple Lot
- Auction: Once Around
- Auction: Sealed Bid
- Auction: Turn Order Until Pass
- Automatic Resource Growth
- Betting and Bluffing
- Bias
- Bids As Wagers
- Bingo
- Bribery
- Campaign / Battle Card Driven
- Card Play Conflict Resolution
- Cards (Specialized)
- Cards (Standard French-suited deck)
- Cards (Tarot deck)
- Catch the Leader
- Chaining
- Chit-Pull System
- Class Based (Pilot, Wizard, Scientist, etc)
- Closed Drafting
- Closed Economy Auction
- Command Cards
- Commodity Speculation
- Communication Limits
- Competitive (players compete against each other to win)
- Connections
- Constrained Bidding
- Contracts
- Cooperative Game
- Crayon Rail System
- Critical Hits and Failures
- Cube Tower
- Deck, Bag, and Pool Building
- Deck Construction
- Deduction
- Delayed Purchase
- Description Based (Narrative more so than Dice)
- Dexterity-based (e.g. Jenga tower)
- 'Diceless' (does not use dice or other randomizer)
- Dice (Percentile)
- Dice Pool (Roll multiple dice vs target)
- Dice (Primarily d10)
- Dice (Primarily d12)
- Dice (Primarily d16)
- Dice (Primarily d20)
- Dice (Primarily d2/coin)
- Dice (Primarily d4)
- Dice (Primarily d6)
- Dice (Primarily d8)
- Dice (Primarily Fudge/dF)
- Dice Rolling
- Dice (Specialized)
- Dice Step (variable dice vs. static target)
- Dice (Various)
- Die Icon Resolution
- Different Dice Movement
- Drawing
- Elapsed Real Time Ending
- Enclosure
- End Game Bonuses
- Events
- Exploding Dice (Die may 'explode' into a second roll)
- Finale Ending
- Flicking
- Follow
- Force Commitment
- Free-form (minimal or no rules - think improv theatre)
- GM-less (No gamemaster needed to play)
- Grid-based (uses square terrain for move/combat)
- Grid Coverage
- Grid Movement
- Hand Management
- Hexagon Grid
- Hex-based (uses hex terrain for move/combat)
- Hidden Movement
- Hidden Roles
- Hidden Victory Points
- Highest-Lowest Scoring
- Hot Potato
- I Cut, You Choose
- Impulse Movement
- Income
- Increase Value of Unchosen Resources
- Induction
- Interrupts
- Investment
- Journaling
- Kill Steal
- King of the Hill
- Ladder Climbing
- LARP (Live-Action-Role-Playing)
- Layering
- Legacy Game
- Level Based (Earn XP and level up)
- Lifepath Character Generation (Character starts at birth)
- Line Drawing
- Line of Sight
- Loans
- Lose a Turn
- Mancala
- Map Addition
- Map Deformation
- Map Reduction
- Market
- Matching
- Measurement Movement
- Melding and Splaying
- Memory
- Minimap Resolution
- Modular Board
- Movement Points
- Movement Template
- Move Through Deck
- Moving Multiple Units
- Multiple Maps
- Multi-Use Cards
- Narrative Choice / Paragraph
- Negotiation
- Neighbor Scope
- Network and Route Building
- Once-Per-Game Abilities
- Open Drafting
- Order Counters
- Ordering
- Ownership
- Paper-and-Pencil
- Passed Action Token
- Pattern Building
- Pattern Movement
- Pattern Recognition
- Physical Object
- Physical Removal
- Pick-up and Deliver
- Pieces as Map
- Play-by-Mail (PBM)
- Player Elimination
- Player Judge
- Point Based (allocate points to get skills, powers, etc)
- Point to Point Movement
- Predictive Bid
- Prisoner's Dilemma
- Programmed Movement
- Progression Tree (Skills, professions, magic abilities, etc.)
- Push Your Luck
- Questions and Answers
- Race
- Race Based (Player Race/Species affects gameplay)
- Random Attribute Generation (during Character Creation)
- Random Production
- Ratio / Combat Results Table
- Reading (for Periodicals, Adventure Books, etc)
- Real-Time
- Relative Movement
- Re-rolling and Locking
- Resource Queue
- Resource to Move
- Rock-Paper-Scissors
- Role Playing
- Roles with Asymmetric Information
- Roll and keep (4k2 means roll 4 and keep 2)
- Roll / Spin and Move
- Rondel
- Scenario / Mission / Campaign Game
- Score-and-Reset Game
- Secret Unit Deployment
- Selection Order Bid
- Semi-Cooperative Game
- Set Collection
- Simulation
- Simultaneous Action Selection
- Singing
- Single Loser Game
- Skill Based (buy or gain skills)
- Slide / Push
- Solo / Solitaire Game
- Speed Matching
- Spelling
- Square Grid
- Stacking and Balancing
- Stat Check Resolution
- Static Capture
- Stock Holding
- Storytelling
- Sudden Death Ending
- Tags
- Take That
- Targeted Clues
- Team-Based Game
- Tech Trees / Tech Tracks
- Three Dimensional Movement
- Tile Placement
- Track Movement
- Trading
- Trait / Aspect Based (personality affects gameplay)
- Traitor Game
- Trick-taking
- Tug of War
- Turn Order: Auction
- Turn Order: Claim Action
- Turn Order: Pass Order
- Turn Order: Progressive
- Turn Order: Random
- Turn Order: Role Order
- Turn Order: Stat-Based
- Turn Order: Time Track
- Unusual Randomizer (not using dice or cards)
- Variable Phase Order
- Variable Player Powers
- Variable Set-up
- Victory Points as a Resource
- Voting
- Wagering / Betting (wagering during play)
- Worker Placement
- Worker Placement, Different Worker Types
- Worker Placement with Dice Workers
- Zone of Control
Categories 96
- Abstract Strategy
- Accessory (dice, maps, screens, cards)
- Action / Dexterity
- Adventure
- Age of Reason
- Alternate Rules (Variant Core Rules)
- American Civil War
- American Indian Wars
- American Revolutionary War
- American West
- Ancient
- Animals
- Arabian
- Aviation / Flight
- Bluffing
- Book
- Campaign Setting (game world)
- Card Game
- Children's Game
- City Building
- Civilization
- Civil War
- Collectible Components
- Comic Book / Strip
- Core Rules (min needed to play)
- Deduction
- Dice
- Economic
- Educational
- Electronic
- Environmental
- Expansion for Base-game
- Exploration
- Fan Expansion
- Fantasy
- Farming
- Fighting
- Game System
- Horror
- Humor
- Industry / Manufacturing
- Korean War
- Mafia
- Math
- Mature / Adult
- Maze
- Medical
- Medieval
- Memory
- Miniatures
- Modern Warfare
- Movies / TV / Radio theme
- Murder / Mystery
- Music
- Mythology
- Napoleonic
- Nautical
- Negotiation
- Non-Game Book (but RPG Related)
- Non-Rankable Item (item will not show in the rankings)
- Novel-based
- Number
- Party Game
- Pike and Shot
- Pirates
- Political
- Post-Napoleonic
- Prehistoric
- Print & Play
- Puzzle
- Quick Start / Fast Play Rules
- Racing
- Real-time
- Religious
- Renaissance
- Scenario / Adventure / Module
- Science Fiction
- Software (for maps, char sheets, etc)
- Solo Play Resource
- Sourcebook (rules/options to enhance play)
- Space Exploration
- Spies / Secret Agents
- Sports
- Territory Building
- Third-party Expansion
- Trains
- Transportation
- Travel
- Trivia
- Video Game Theme
- Vietnam War
- Wargame
- Word Game
- World War I
- World War II
- Zombies