I Fights Mit Sigel
boardgame
Richard Dengel delivered a DTP upgrade of the Rebel Yell system. The board game features a standard-sized map, approximately two hundred counters, and a rulebook spanning sixty pages.
- Players:
- 1–2
- Time:
- 240 min
- Min. Age:
- 12
Seven Pines: May 31st 1862
boardgame
- Players:
- 2
- Time:
- 60–120 min
- Min. Age:
- 12
Command Combat: Civil War – The Battle of Fredericksburg
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
Last Full Measure: The Maryland Campaign
boardgame
- Players:
- 1–4
- Time:
- 90 min
- Min. Age:
- 15
Sea Devils
boardgame
An American Civil War naval game featuring individual warships rated for gunnery, defense, and movement. Players command historical fleets in tactical engagements using detailed ship statistics and movement rules.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 10
The Monitor and the Merrimack
boardgame
This strategy game simulates the historic naval battle of Hampton Roads. The Confederate player must destroy the Union fleet in two days. It lacks a hex grid, but movement functions similarly. A spinner acts as the randomizer determining movement and combat outcomes.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 0
In Command: Elkhorn Tavern Campaign
boardgame
- Players:
- 3–11
- Time:
- –
- Min. Age:
- 12
War Games Through the Ages: Vol.4 1861-1945
boardgame
- Players:
- 2
- Time:
- 180–360 min
- Min. Age:
- 12
From Manassas To Appomatox: Grand Tactical Rules for the War Between the States 1861-1865
boardgame
- Players:
- 2–8
- Time:
- 240 min
- Min. Age:
- 12
South Mountain: September 14th 1862
boardgame
- Players:
- 1–2
- Time:
- 60–120 min
- Min. Age:
- 12
The Complete Brigadier
boardgame
This black powder miniatures ruleset focuses on brigade command from 1680 to 1880. The diceless, order-based system offers a chess-like atmosphere. It includes die-cut counters, global scenarios, and a comprehensive wargaming introduction booklet.
- Players:
- 2–6
- Time:
- 180 min
- Min. Age:
- 12
Advance the Colors
boardgame
"Advance the Colors" is the first widely published 1:1 scale rulebook for the American Civil War. It simulates tactical and skirmish engagements between company- or regimental-sized units, ideally featuring 200 to 300 figures per side. Each miniature represents a single soldier or piece of artillery. The rules include mechanics for command, control, and campaign progression of individual soldiers through heroic actions, primarily designed for 15mm miniatures.
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Across A Deadly Field: The War in the East
boardgameexpansion
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 0
Second Manassas: August 29th to August 30th 1862
boardgame
- Players:
- 2
- Time:
- 240–360 min
- Min. Age:
- 12
Unforgiven: The Lincoln Assassination Trial
boardgame
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 13
Rio Grande: The Battle of Valverde
boardgame
Rio Grande is a mid-complexity tactical wargame covering the 1862 Battle of Valverde between Union forces and the Confederate Army of New Mexico. Originally published in Strategy & Tactics magazine, the game includes a map and 100 die-cut counters.
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 12
Blood Sweat & Iron: Two Free Scenarios No.2
boardgameexpansion
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 10
Ironclads 1860-1918: American Civil War Supplement
boardgame
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
The War Between the States
boardgame
A two-player card game about the American Civil War. Players share a deck, using battles, strategy, and politics to reduce the opponent's morale to zero or achieve specific factional victory conditions.
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 10
Dead of Winter: The Battle of Stones River (Second Edition)
boardgame
- Players:
- 2
- Time:
- 180 min
- Min. Age:
- 14
Flames in the South: Wargames Rules for the American Civil War
boardgame
- Players:
- 2–6
- Time:
- 180 min
- Min. Age:
- 12
Kugelhagel
boardgame
- Players:
- 2–12
- Time:
- 90–180 min
- Min. Age:
- 12
Ironclads: Divided Waters
boardgame
„Ironclads: Divided Waters“ is an industrial age naval board game about the American Civil War. It simulates global commerce raiding, with Confederate raiders hunting Union merchant ships while the U.S. Navy enforces a blockade. The boxed game includes strategic and tactical maps, counters, and a rulebook for historical naval combat and economic warfare.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 12
Dawn of Iron: Battle of Trent's Reach
boardgameexpansion
- Players:
- 1–12
- Time:
- –
- Min. Age:
- 10