Feudal Rise
boardgame
- Players:
- 1
- Time:
- 40–60 min
- Min. Age:
- 8
Tre Kronor Infernum: Fire to Ashes
boardgame
In 'Tre Kronor Infernum', players act as servants fighting a fire in Tre Kronor Castle by forming a human chain to pass water buckets. However, everyone has hidden agendas! Some want to save rooms, while others want them to burn to steal possessions. If the whole castle burns, everyone loses. A cooperative tactical game featuring deduction, changing boards, and asymmetric scoring where you must balance teamwork with betrayal.
- Players:
- 3–5
- Time:
- 45 min
- Min. Age:
- 12
Power Grid: Québec/Baden-Württemberg
boardgameexpansion
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 13
The Underground Challenge: London / Berlin
boardgameexpansion
- Players:
- 1
- Time:
- 30–45 min
- Min. Age:
- 14
Winoc
boardgame
- Players:
- 2–4
- Time:
- 15–20 min
- Min. Age:
- 5
Empire Builder: Europe
boardgame
- Players:
- 2–5
- Time:
- 60–120 min
- Min. Age:
- 14
AuZtralia: Promo Packet 1
boardgameexpansion
- Players:
- 1–4
- Time:
- 30–120 min
- Min. Age:
- 13
Underwater Cities: Federal Priority Promo Cards
boardgameexpansion
- Players:
- 1–4
- Time:
- 80–150 min
- Min. Age:
- 12
Age of Steam Expansion: Vermont, New Hampshire & Central New England
boardgameexpansion
This Age of Steam expansion features Vermont, New Hampshire, and Central New England maps for up to 8 players. Vermont challenges with costly winter terrain and delivery bonuses. New Hampshire enforces strict track monopolies and anti-collusion rules. Central New England combines both with smuggling and interstate delivery mechanics.
- Players:
- 3–8
- Time:
- 120 min
- Min. Age:
- 10
Windmill Valley: Exclusive Helper Promo Card
boardgameexpansion
Exclusive Kickstarter promo card (P18) for Windmill Valley featuring a new helper and contract. As a helper, it plants a tulip bulb when using a tool. As a contract, it grants 4 victory points for each different helper trigger.
- Players:
- 1–4
- Time:
- 45–90 min
- Min. Age:
- 14
1825 Unit 2
boardgame
1825 Unit 2 is a railway board game by Francis Tresham covering the English Midlands, utilizing standard 18xx mechanics. It can be played as a standalone game or combined with Unit 1 and Unit 3 for an expanded experience.
- Players:
- 2–4
- Time:
- 180 min
- Min. Age:
- 12
Trick Track
boardgame
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 7
Power Grid: France/Italy
boardgameexpansion
This expansion for Power Grid offers double-sided boards featuring France and Italy with adjusted rules. France embraces nuclear energy, while Italy faces resource scarcity and unique market conditions for fossil fuels.
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 12
Plague Inc.: The Board Game
boardgame
- Players:
- 1–4
- Time:
- 60 min
- Min. Age:
- 14
Through the Desert: Bazaar
boardgameexpansion
- Players:
- 2–5
- Time:
- 45 min
- Min. Age:
- 10
Moorland
boardgame
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 10
Maya
boardgame
- Players:
- 1
- Time:
- –
- Min. Age:
- 0
Railroad Ink: Deep Blue Edition
boardgame
- Players:
- 1–6
- Time:
- 20–30 min
- Min. Age:
- 8
Paperclip Railways: Nobility City
boardgameexpansion
- Players:
- 2–5
- Time:
- 45 min
- Min. Age:
- 10
The Winchester House
boardgame
- Players:
- 1
- Time:
- 3–15 min
- Min. Age:
- 7
Dinosaur Island: Rawr 'n Write
boardgame
- Players:
- 1–4
- Time:
- 30–45 min
- Min. Age:
- 10
Resafa: Spiel '24 Promo Cards
boardgameexpansion
- Players:
- 1–4
- Time:
- 60–150 min
- Min. Age:
- 14
Tooting Town
boardgame
- Players:
- 2–4
- Time:
- 5–10 min
- Min. Age:
- 5
Web of Power
boardgame
In this fast-paced board game, players struggle for influence in Europe by placing monasteries and advisors. Monasteries secure majorities and chains, while advisors are limited by the number of monasteries. The game is played over two rounds.
- Players:
- 3–5
- Time:
- 50–60 min
- Min. Age:
- 12