Can't Stop (1980)
Speeltijd: 30
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: Ediciones de Mente, Borras Plana S.A., Palitoy Ltd., Swan Panasia Co., Ltd., Face2Face Games, Oya, Fractal Juegos, New Games Order, LLC, förlAgo AB, Maldito Games, Ravensburger, Editrice Giochi, Popcorn Games, Parker Brothers, Asmodee, Clipper, Eagle-Gryphon Games, Playte, Miro Company, OPEN'N PLAY, Gonggan27, franjos Spieleverlag, Vennerød Forlag AS
Ontwerpers: Sid Sackson
Kunstenaars: Wanjin Gill, Ronan Le Maître, Gabriel Laulunen (II), Walter Pepperle, Kim Hong-Do, Heiko Günther, Atelier Wilinski, Monroy Gómez Verónica, Klemens Franz, Klaus Wilinski
Mechanismen: Dice Rolling, Push Your Luck, Race
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: Ediciones de Mente, Borras Plana S.A., Palitoy Ltd., Swan Panasia Co., Ltd., Face2Face Games, Oya, Fractal Juegos, New Games Order, LLC, förlAgo AB, Maldito Games, Ravensburger, Editrice Giochi, Popcorn Games, Parker Brothers, Asmodee, Clipper, Eagle-Gryphon Games, Playte, Miro Company, OPEN'N PLAY, Gonggan27, franjos Spieleverlag, Vennerød Forlag AS
Ontwerpers: Sid Sackson
Kunstenaars: Wanjin Gill, Ronan Le Maître, Gabriel Laulunen (II), Walter Pepperle, Kim Hong-Do, Heiko Günther, Atelier Wilinski, Monroy Gómez Verónica, Klemens Franz, Klaus Wilinski
Mechanismen: Dice Rolling, Push Your Luck, Race
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Het spel werd ook onder deze namen uitgebracht:
Todo o Nada ,
¡No puedo parar! ,
캔트스탑 "엘보드" ,
Can't Stop: Sain-Am Peak ,
Can't Stop! ,
キャント・ストップ ,
BASTA ,
Can't Stop: L-Board ,
Sans Arrêt ,
캔트 스탑 ,
Can't Stop ,
欲罷不能
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833