Can't Stop (1980)

Immagine Gioco 🔎
Tempo di Gioco: 30
Età Min.: 9
Giocatori: 2 - 4
Editore: Ravensburger, Miro Company, Parker Brothers, Gonggan27, Popcorn Games, Borras Plana S.A., Swan Panasia Co., Ltd., OPEN'N PLAY, Fractal Juegos, Ediciones de Mente, Vennerød Forlag AS, Clipper, Face2Face Games, Eagle-Gryphon Games, franjos Spieleverlag, Oya, Playte, New Games Order, LLC, Maldito Games, Editrice Giochi, Palitoy Ltd., förlAgo AB, Asmodee
Designer: Sid Sackson
Artisti: Monroy Gómez Verónica, Ronan Le Maître, Atelier Wilinski, Gabriel Laulunen (II), Walter Pepperle, Heiko Günther, Wanjin Gill, Kim Hong-Do, Klemens Franz, Klaus Wilinski
Meccaniche: Race, Dice Rolling, Push Your Luck

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.



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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833