Cutthroat Caverns (2007)
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: Smirk & Dagger Games, IELLO
Diseñadores: Curt Covert
Artistas: Noel Hill, Eric R. Martin, Henri Härkönen, Justin Brunetto, William Teo, Curt Covert, Mark Jernstrom, Loïc Muzy, Mats Holmgren, Chad Savage, Ian Field-Richards, Paul Adam, Tim Wollweber, Bruno Krippahl, Adam Vehige, Morgan Rashand, Steve Messenger
Mecánicas: Simultaneous Action Selection, Player Elimination, Semi-Cooperative Game, Take That, Kill Steal, Hand Management
Edad Mínima: 12
Jugadores: 3 - 6
Editor: Smirk & Dagger Games, IELLO
Diseñadores: Curt Covert
Artistas: Noel Hill, Eric R. Martin, Henri Härkönen, Justin Brunetto, William Teo, Curt Covert, Mark Jernstrom, Loïc Muzy, Mats Holmgren, Chad Savage, Ian Field-Richards, Paul Adam, Tim Wollweber, Bruno Krippahl, Adam Vehige, Morgan Rashand, Steve Messenger
Mecánicas: Simultaneous Action Selection, Player Elimination, Semi-Cooperative Game, Take That, Kill Steal, Hand Management
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495