Cutthroat Caverns (2007)

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Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: Smirk & Dagger Games, IELLO
Diseñadores: Curt Covert
Artistas: Noel Hill, Eric R. Martin, Henri Härkönen, Justin Brunetto, William Teo, Curt Covert, Mark Jernstrom, Loïc Muzy, Mats Holmgren, Chad Savage, Ian Field-Richards, Paul Adam, Tim Wollweber, Bruno Krippahl, Adam Vehige, Morgan Rashand, Steve Messenger
Mecánicas: Simultaneous Action Selection, Player Elimination, Semi-Cooperative Game, Take That, Kill Steal, Hand Management

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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El juego también se publicó con estos nombres: Sang Rancune , 割喉探險隊 , Cutthroat Caverns

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495