Cutthroat Caverns (2007)
Spielzeit: 90
Min. Alter: 12
Spieler: 3 - 6
Verlag: IELLO, Smirk & Dagger Games
Designer: Curt Covert
Künstler: Henri Härkönen, Mats Holmgren, Eric R. Martin, Paul Adam, William Teo, Mark Jernstrom, Bruno Krippahl, Curt Covert, Ian Field-Richards, Tim Wollweber, Steve Messenger, Loïc Muzy, Morgan Rashand, Chad Savage, Noel Hill, Justin Brunetto, Adam Vehige
Mechaniken: Player Elimination, Simultaneous Action Selection, Take That, Hand Management, Semi-Cooperative Game, Kill Steal
Min. Alter: 12
Spieler: 3 - 6
Verlag: IELLO, Smirk & Dagger Games
Designer: Curt Covert
Künstler: Henri Härkönen, Mats Holmgren, Eric R. Martin, Paul Adam, William Teo, Mark Jernstrom, Bruno Krippahl, Curt Covert, Ian Field-Richards, Tim Wollweber, Steve Messenger, Loïc Muzy, Morgan Rashand, Chad Savage, Noel Hill, Justin Brunetto, Adam Vehige
Mechaniken: Player Elimination, Simultaneous Action Selection, Take That, Hand Management, Semi-Cooperative Game, Kill Steal
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Wir haben derzeit keine Preisdaten für dieses Spiel.
Dieses Spiel wird derzeit nicht auf dem Marktplatz gehandelt:
Dieses Spiel ist derzeit nicht auf dem Marktplatz gelistet. Wenn Du Deines verkaufen möchten, füge es bitte dem Marktplatz hinzu.
Marktplatz
Ähnliche Spiele
ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495