Cutthroat Caverns (2007)
Playtime: 90
Min. Age: 12
Players: 3 - 6
Publisher: Smirk & Dagger Games, IELLO
Designers: Curt Covert
Artists: Tim Wollweber, Ian Field-Richards, Eric R. Martin, Steve Messenger, William Teo, Henri Härkönen, Chad Savage, Morgan Rashand, Noel Hill, Paul Adam, Mark Jernstrom, Adam Vehige, Mats Holmgren, Curt Covert, Loïc Muzy, Justin Brunetto, Bruno Krippahl
Mechanics: Semi-Cooperative Game, Simultaneous Action Selection, Take That, Player Elimination, Kill Steal, Hand Management
Min. Age: 12
Players: 3 - 6
Publisher: Smirk & Dagger Games, IELLO
Designers: Curt Covert
Artists: Tim Wollweber, Ian Field-Richards, Eric R. Martin, Steve Messenger, William Teo, Henri Härkönen, Chad Savage, Morgan Rashand, Noel Hill, Paul Adam, Mark Jernstrom, Adam Vehige, Mats Holmgren, Curt Covert, Loïc Muzy, Justin Brunetto, Bruno Krippahl
Mechanics: Semi-Cooperative Game, Simultaneous Action Selection, Take That, Player Elimination, Kill Steal, Hand Management
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495