Yokohama (2016)

Min. Age: 14
Players: 2 - 4
Publisher: Kronos Games (Krogam), Galápagos Jogos, Synapses Games, Dexker Games, Elznir Games, Playfun Games, Tasty Minstrel Games, Delta Vision Publishing, dlp games, Ігромаг, White Goblin Games, OKAZU Brand, Pendragon Game Studio, 2Tomatoes Games, BoardM Factory, Lucky Duck Games, Maldito Games, Cranio Creations
Designers: Hisashi Hayashi
Artists: Ryo Nyamo, Adam P. McIver, The Creation Studio
Mechanics: Modular Board, Grid Movement, Set Collection, Variable Set-up, Network and Route Building, Contracts, Worker Placement, Different Worker Types, End Game Bonuses, Worker Placement
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29