Yokohama (2016)
Temps de jeu: 90
Age min.: 14
Joueurs: 2 - 4
Editeur: White Goblin Games, dlp games, Pendragon Game Studio, Synapses Games, Ігромаг, Tasty Minstrel Games, Cranio Creations, 2Tomatoes Games, Elznir Games, Playfun Games, Dexker Games, Lucky Duck Games, Maldito Games, BoardM Factory, OKAZU Brand, Galápagos Jogos, Delta Vision Publishing, Kronos Games (Krogam)
Concepteurs: Hisashi Hayashi
Artistes: The Creation Studio, Ryo Nyamo, Adam P. McIver
Mécaniques: Worker Placement, Set Collection, Grid Movement, Contracts, End Game Bonuses, Network and Route Building, Worker Placement, Different Worker Types, Variable Set-up, Modular Board
Age min.: 14
Joueurs: 2 - 4
Editeur: White Goblin Games, dlp games, Pendragon Game Studio, Synapses Games, Ігромаг, Tasty Minstrel Games, Cranio Creations, 2Tomatoes Games, Elznir Games, Playfun Games, Dexker Games, Lucky Duck Games, Maldito Games, BoardM Factory, OKAZU Brand, Galápagos Jogos, Delta Vision Publishing, Kronos Games (Krogam)
Concepteurs: Hisashi Hayashi
Artistes: The Creation Studio, Ryo Nyamo, Adam P. McIver
Mécaniques: Worker Placement, Set Collection, Grid Movement, Contracts, End Game Bonuses, Network and Route Building, Worker Placement, Different Worker Types, Variable Set-up, Modular Board
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29