Yokohama (2016)
Temps de jeu: 90
Age min.: 14
Joueurs: 2 - 4
Editeur: Maldito Games, Kronos Games (Krogam), Dexker Games, Galápagos Jogos, BoardM Factory, Delta Vision Publishing, Playfun Games, Elznir Games, Pendragon Game Studio, OKAZU Brand, Tasty Minstrel Games, Synapses Games, 2Tomatoes Games, dlp games, Lucky Duck Games, Ігромаг, Cranio Creations, White Goblin Games
Concepteurs: Hisashi Hayashi
Artistes: Ryo Nyamo, Adam P. McIver, The Creation Studio
Mécaniques: Set Collection, Network and Route Building, Contracts, Variable Set-up, Grid Movement, Worker Placement, Different Worker Types, Modular Board, Worker Placement, End Game Bonuses
Age min.: 14
Joueurs: 2 - 4
Editeur: Maldito Games, Kronos Games (Krogam), Dexker Games, Galápagos Jogos, BoardM Factory, Delta Vision Publishing, Playfun Games, Elznir Games, Pendragon Game Studio, OKAZU Brand, Tasty Minstrel Games, Synapses Games, 2Tomatoes Games, dlp games, Lucky Duck Games, Ігромаг, Cranio Creations, White Goblin Games
Concepteurs: Hisashi Hayashi
Artistes: Ryo Nyamo, Adam P. McIver, The Creation Studio
Mécaniques: Set Collection, Network and Route Building, Contracts, Variable Set-up, Grid Movement, Worker Placement, Different Worker Types, Modular Board, Worker Placement, End Game Bonuses
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29