Yokohama (2016)
Playtime: 90
Min. Age: 14
Players: 2 - 4
Publisher: 2Tomatoes Games, OKAZU Brand, Pendragon Game Studio, Tasty Minstrel Games, Maldito Games, White Goblin Games, BoardM Factory, Elznir Games, Ігромаг, Playfun Games, Cranio Creations, dlp games, Dexker Games, Galápagos Jogos, Synapses Games, Delta Vision Publishing, Lucky Duck Games, Kronos Games (Krogam)
Designers: Hisashi Hayashi
Artists: The Creation Studio, Ryo Nyamo, Adam P. McIver
Mechanics: Contracts, Modular Board, Set Collection, Network and Route Building, End Game Bonuses, Worker Placement, Different Worker Types, Worker Placement, Grid Movement, Variable Set-up
Min. Age: 14
Players: 2 - 4
Publisher: 2Tomatoes Games, OKAZU Brand, Pendragon Game Studio, Tasty Minstrel Games, Maldito Games, White Goblin Games, BoardM Factory, Elznir Games, Ігромаг, Playfun Games, Cranio Creations, dlp games, Dexker Games, Galápagos Jogos, Synapses Games, Delta Vision Publishing, Lucky Duck Games, Kronos Games (Krogam)
Designers: Hisashi Hayashi
Artists: The Creation Studio, Ryo Nyamo, Adam P. McIver
Mechanics: Contracts, Modular Board, Set Collection, Network and Route Building, End Game Bonuses, Worker Placement, Different Worker Types, Worker Placement, Grid Movement, Variable Set-up
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29