Fight in the Skies (1966)
Czas gry: 120
Min. wiek: 12
Gracze: 2 - 52
Wydawca: (Self-Published), Tactical Studies Rules (TSR), Guidon Games
Projektanci: Mike Carr
Artyści: Nieznany
Mechaniki: Critical Hits and Failures, Paper-and-Pencil, Grid Movement, Scenario / Mission / Campaign Game, Simulation, Team-Based Game, Dice Rolling, Variable Set-up, Square Grid, Role Playing
Min. wiek: 12
Gracze: 2 - 52
Wydawca: (Self-Published), Tactical Studies Rules (TSR), Guidon Games
Projektanci: Mike Carr
Artyści: Nieznany
Mechaniki: Critical Hits and Failures, Paper-and-Pencil, Grid Movement, Scenario / Mission / Campaign Game, Simulation, Team-Based Game, Dice Rolling, Variable Set-up, Square Grid, Role Playing
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This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges.
The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.
Later updated and released by TSR as Dawn Patrol.
Expanded by:
Zeppelin (Self-published)
Re-implemented by:
Dawn Patrol
The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.
Later updated and released by TSR as Dawn Patrol.
Expanded by:
Zeppelin (Self-published)
Re-implemented by:
Dawn Patrol
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ag.gameitem.lastUpdated: 2025-04-27 06:24:56.262