Fight in the Skies (1966)
Tempo di Gioco: 120
Età Min.: 12
Giocatori: 2 - 52
Editore: Tactical Studies Rules (TSR), Guidon Games, (Self-Published)
Designer: Mike Carr
Artisti: Sconosciuto
Meccaniche: Team-Based Game, Simulation, Square Grid, Paper-and-Pencil, Dice Rolling, Grid Movement, Role Playing, Critical Hits and Failures, Scenario / Mission / Campaign Game, Variable Set-up
Età Min.: 12
Giocatori: 2 - 52
Editore: Tactical Studies Rules (TSR), Guidon Games, (Self-Published)
Designer: Mike Carr
Artisti: Sconosciuto
Meccaniche: Team-Based Game, Simulation, Square Grid, Paper-and-Pencil, Dice Rolling, Grid Movement, Role Playing, Critical Hits and Failures, Scenario / Mission / Campaign Game, Variable Set-up
Mostra Descrizione Mostra Commenti Andamento Prezzi
This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges.
The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.
Later updated and released by TSR as Dawn Patrol.
Expanded by:
Zeppelin (Self-published)
Re-implemented by:
Dawn Patrol
The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year.
Later updated and released by TSR as Dawn Patrol.
Expanded by:
Zeppelin (Self-published)
Re-implemented by:
Dawn Patrol
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ag.gameitem.lastUpdated: 2025-04-27 06:24:56.262