Carcassonne (2000)
Speeltijd: 45
Min. Leeftijd: 7
Spelers: 2 - 5
Uitgever: SuperHeated Neurons, Giochi Uniti, Lautapelit.fi, Ísöld ehf., Midgaard Games, NeoTroy Games, Astrel Games, Hans im Glück, Stupor Mundi, Feelindigo, Enigma (Bergsala Enigma), Monkey Time, Venice Connection, Korea Boardgames, Rio Grande Games, Fantasmagoria, cutia.ro, Bard Centrum Gier, Devir, Ventura Games, Albi, Swan Panasia Co., Ltd., Filosofia Éditions, Schmidt Spiele, Nordic Games ehf, Piatnik, Grow Jogos e Brinquedos, Hobby World, Z-Man Games, Möbius Games, Brain Games, Smart Ltd, Ponva d.o.o., Kaissa Chess & Games, 999 Games, MINDOK, Paper Iyagi
Ontwerpers: Klaus-Jürgen Wrede
Kunstenaars: Franz-Georg Stämmele, Marcel Gröber, Anne Pätzke, Doris Matthäus, Chris Quilliams
Mechanismen: Tile Placement, Enclosure, Map Addition, Area Majority / Influence, Pattern Building
Min. Leeftijd: 7
Spelers: 2 - 5
Uitgever: SuperHeated Neurons, Giochi Uniti, Lautapelit.fi, Ísöld ehf., Midgaard Games, NeoTroy Games, Astrel Games, Hans im Glück, Stupor Mundi, Feelindigo, Enigma (Bergsala Enigma), Monkey Time, Venice Connection, Korea Boardgames, Rio Grande Games, Fantasmagoria, cutia.ro, Bard Centrum Gier, Devir, Ventura Games, Albi, Swan Panasia Co., Ltd., Filosofia Éditions, Schmidt Spiele, Nordic Games ehf, Piatnik, Grow Jogos e Brinquedos, Hobby World, Z-Man Games, Möbius Games, Brain Games, Smart Ltd, Ponva d.o.o., Kaissa Chess & Games, 999 Games, MINDOK, Paper Iyagi
Ontwerpers: Klaus-Jürgen Wrede
Kunstenaars: Franz-Georg Stämmele, Marcel Gröber, Anne Pätzke, Doris Matthäus, Chris Quilliams
Mechanismen: Tile Placement, Enclosure, Map Addition, Area Majority / Influence, Pattern Building
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
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ag.gameitem.lastUpdated: 2025-04-27 05:34:34.495