Battles with the Gringos, Mexico 1846-62 (2008)
Tempo di Gioco: 180
Età Min.: 12
Giocatori: 2
Editore: GMT Games
Designer: John Alsen, Richard H. Berg
Artisti: Martin Scott, Charles Kibler, Rodger B. MacGowan
Meccaniche: Line of Sight, Hexagon Grid, Simulation, Chit-Pull System, Dice Rolling
Età Min.: 12
Giocatori: 2
Editore: GMT Games
Designer: John Alsen, Richard H. Berg
Artisti: Martin Scott, Charles Kibler, Rodger B. MacGowan
Meccaniche: Line of Sight, Hexagon Grid, Simulation, Chit-Pull System, Dice Rolling
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Battles with the Gringos includes four half-map engagements that are each different, each with its own, unusual terrain, each with a set of problems facing both players. And each battle takes only a couple of hours, as well as being very playable solitaire.
Palo Alto: May 8, 1846. The opening battle of the war, what looks to be a straightforward Napoleonic battle line special but ends up nothing of the sort, thanks to Ringgold's "flying artillery", grass fires, and a cast of most unusual characters.
Resaca de la Palma: May 9, 1846. A numerically superior Mexican force in an extremely strong defensive position, mostly hidden from the incoming Americans. One of the most unusual battlefields in gaming, the scenario is given a variety of gaming possibilities as well as two-player hidden deployment.
Contreras: August 20, 1847. An assumedly unassailable and unapproachable Mexican position is trumped by some great scouting work by a young Robert E. Lee, resulting in a Mexican rout. But it did not have to happen that way. Maybe Santa Anna will use his reserves to negate the American attack. Maybe it will turn out completely differently.
Puebla: May 5, 1862. A venture into another way, for the battle that resulted in the well-known Mexican holiday, Cinco de Mayo. A strong division of veteran French soldiers, fighting for the Emperor Maximilian, attack a nicely-defended Mexican position right outside this important, of-fought-over city. Cavalry charges, assaults on forts, and a rather prescient use of trenches result in a nicely balanced game.
Components
Two 33"x22" mapsheets (each with 2 battles)
One sheet of counters
Battle Rules
You will need GRINGO to play the battles herein.
(adapted description from publisher)
Palo Alto: May 8, 1846. The opening battle of the war, what looks to be a straightforward Napoleonic battle line special but ends up nothing of the sort, thanks to Ringgold's "flying artillery", grass fires, and a cast of most unusual characters.
Resaca de la Palma: May 9, 1846. A numerically superior Mexican force in an extremely strong defensive position, mostly hidden from the incoming Americans. One of the most unusual battlefields in gaming, the scenario is given a variety of gaming possibilities as well as two-player hidden deployment.
Contreras: August 20, 1847. An assumedly unassailable and unapproachable Mexican position is trumped by some great scouting work by a young Robert E. Lee, resulting in a Mexican rout. But it did not have to happen that way. Maybe Santa Anna will use his reserves to negate the American attack. Maybe it will turn out completely differently.
Puebla: May 5, 1862. A venture into another way, for the battle that resulted in the well-known Mexican holiday, Cinco de Mayo. A strong division of veteran French soldiers, fighting for the Emperor Maximilian, attack a nicely-defended Mexican position right outside this important, of-fought-over city. Cavalry charges, assaults on forts, and a rather prescient use of trenches result in a nicely balanced game.
Components
Two 33"x22" mapsheets (each with 2 battles)
One sheet of counters
Battle Rules
You will need GRINGO to play the battles herein.
(adapted description from publisher)
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ag.gameitem.lastUpdated: 2025-05-10 01:49:20.641