Can't Stop (1980)

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Czas gry: 30
Min. wiek: 9
Gracze: 2 - 4
Wydawca: OPEN'N PLAY, New Games Order, LLC, Fractal Juegos, franjos Spieleverlag, Ravensburger, Popcorn Games, Palitoy Ltd., Face2Face Games, Vennerød Forlag AS, Clipper, Asmodee, Swan Panasia Co., Ltd., Editrice Giochi, förlAgo AB, Maldito Games, Miro Company, Oya, Playte, Eagle-Gryphon Games, Ediciones de Mente, Parker Brothers, Borras Plana S.A., Gonggan27
Projektanci: Sid Sackson
Artyści: Heiko Günther, Walter Pepperle, Atelier Wilinski, Gabriel Laulunen (II), Klemens Franz, Kim Hong-Do, Wanjin Gill, Ronan Le Maître, Klaus Wilinski, Monroy Gómez Verónica
Mechaniki: Push Your Luck, Race, Dice Rolling

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.



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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833