Wayfarers of the South Tigris (2022)
Temps de jeu: 90
Age min.: 13
Joueurs: 1 - 4
Editeur: Lord of Boards, Reflexshop, TLAMA games, Primigenio, Lavka Games, Schwerkraft-Verlag, Garphill Games, Fever Games, White Goblin Games, Portal Games, Renegade Game Studios, Pixie Games, Mosaico Jogos
Concepteurs: Shem Phillips, S J Macdonald
Artistes: Mihajlo Dimitrievski
Mécaniques: Track Movement, Modular Board, Open Drafting, Solo / Solitaire Game, End Game Bonuses, Tile Placement, Worker Placement with Dice Workers, Tags, Worker Placement, Different Worker Types, Set Collection, Area Majority / Influence
Age min.: 13
Joueurs: 1 - 4
Editeur: Lord of Boards, Reflexshop, TLAMA games, Primigenio, Lavka Games, Schwerkraft-Verlag, Garphill Games, Fever Games, White Goblin Games, Portal Games, Renegade Game Studios, Pixie Games, Mosaico Jogos
Concepteurs: Shem Phillips, S J Macdonald
Artistes: Mihajlo Dimitrievski
Mécaniques: Track Movement, Modular Board, Open Drafting, Solo / Solitaire Game, End Game Bonuses, Tile Placement, Worker Placement with Dice Workers, Tags, Worker Placement, Different Worker Types, Set Collection, Area Majority / Influence
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Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
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Le jeu a également été publié sous ces noms:
A Dél-Tigris vándorai ,
Wayfarers of the South Tigris ,
南河旅人 ,
Мандрівники Південного Тигру ,
Reizigers van de Zuidelijke Tigris ,
Viandanti a Sud del Tigri ,
Reisende des Südtigris ,
Путешественники с южного Тигра ,
Voyageurs du Tigre du Sud ,
Cestovatelé Jižního Tigridu ,
Viajantes do Sul do Tigre ,
Wędrowcy Znad Południowego Tygrysu ,
Viajeros de las tierras del sur
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ag.gameitem.lastUpdated: 2025-06-24 04:19:28.597