Wayfarers of the South Tigris (2022)
Temps de jeu: 90
Age min.: 13
Joueurs: 1 - 4
Editeur: Schwerkraft-Verlag, Mosaico Jogos, Reflexshop, Primigenio, Renegade Game Studios, Fever Games, Lavka Games, White Goblin Games, Portal Games, TLAMA games, Pixie Games, Lord of Boards, Garphill Games
Concepteurs: S J Macdonald, Shem Phillips
Artistes: Mihajlo Dimitrievski
Mécaniques: End Game Bonuses, Solo / Solitaire Game, Area Majority / Influence, Open Drafting, Worker Placement, Different Worker Types, Modular Board, Worker Placement with Dice Workers, Track Movement, Tags, Set Collection, Tile Placement
Age min.: 13
Joueurs: 1 - 4
Editeur: Schwerkraft-Verlag, Mosaico Jogos, Reflexshop, Primigenio, Renegade Game Studios, Fever Games, Lavka Games, White Goblin Games, Portal Games, TLAMA games, Pixie Games, Lord of Boards, Garphill Games
Concepteurs: S J Macdonald, Shem Phillips
Artistes: Mihajlo Dimitrievski
Mécaniques: End Game Bonuses, Solo / Solitaire Game, Area Majority / Influence, Open Drafting, Worker Placement, Different Worker Types, Modular Board, Worker Placement with Dice Workers, Track Movement, Tags, Set Collection, Tile Placement
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Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
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Le jeu a également été publié sous ces noms:
Мандрівники Південного Тигру ,
Cestovatelé Jižního Tigridu ,
Путешественники с южного Тигра ,
Reisende des Südtigris ,
Reizigers van de Zuidelijke Tigris ,
Wędrowcy Znad Południowego Tygrysu ,
南河旅人 ,
Wayfarers of the South Tigris ,
Viandanti a Sud del Tigri ,
Viajantes do Sul do Tigre ,
Viajeros de las tierras del sur ,
A Dél-Tigris vándorai ,
Voyageurs du Tigre du Sud
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ag.gameitem.lastUpdated: 2025-06-24 04:19:28.597