13 Dead End Drive (1993)
Tiempo de Juego: 45
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Parker Brothers, Lansay, MB Giochi, MB peli, Bizak, MB Spellen, MB Jeux, Parker Spiele, MB spil (Danish), MB Spiele, Ideal Board Games, Hasbro, Winning Moves Games (USA), Milton Bradley, Majora, MB Juegos
Diseñadores: David Wyman, Michael Marra
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Roll / Spin and Move, Take That, Grid Movement
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Parker Brothers, Lansay, MB Giochi, MB peli, Bizak, MB Spellen, MB Jeux, Parker Spiele, MB spil (Danish), MB Spiele, Ideal Board Games, Hasbro, Winning Moves Games (USA), Milton Bradley, Majora, MB Juegos
Diseñadores: David Wyman, Michael Marra
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Roll / Spin and Move, Take That, Grid Movement
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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El juego también se publicó con estos nombres:
הירושה בטירה המסתורית ,
Κληρονόμων 13 ,
La herencia de la Tía Agata ,
La Course à l'Héritage ,
Kalmankuja 13 ,
13 rue Dead End Drive ,
Faster Agathas testamente ,
Miras Kapmaca ,
Tante Agathes Testamente ,
13 Dead End Drive ,
L'erede misterioso ,
Agathas letzter Wille ,
A Herança da Tia Ágata ,
Ongelukslaan 13 ,
Zsákutca 13 ,
La Herencia de Tía Agata
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98