13 Dead End Drive (1993)
Tempo de Jogo: 45
Idade Mín.: 9
Jogadores: 2 - 4
Editora: MB spil (Danish), MB Giochi, MB Spiele, Parker Spiele, MB peli, Majora, Hasbro, MB Jeux, Milton Bradley, MB Juegos, Lansay, Parker Brothers, MB Spellen, Winning Moves Games (USA), Bizak, Ideal Board Games
Designers: David Wyman, Michael Marra
Artistas: Michael Gray, Andrew S. Berton
Mecânicas: Roll / Spin and Move, Take That, Grid Movement
Idade Mín.: 9
Jogadores: 2 - 4
Editora: MB spil (Danish), MB Giochi, MB Spiele, Parker Spiele, MB peli, Majora, Hasbro, MB Jeux, Milton Bradley, MB Juegos, Lansay, Parker Brothers, MB Spellen, Winning Moves Games (USA), Bizak, Ideal Board Games
Designers: David Wyman, Michael Marra
Artistas: Michael Gray, Andrew S. Berton
Mecânicas: Roll / Spin and Move, Take That, Grid Movement
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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Mercado
O jogo também foi publicado com estes nomes:
Kalmankuja 13 ,
La Course à l'Héritage ,
Ongelukslaan 13 ,
Tante Agathes Testamente ,
Κληρονόμων 13 ,
A Herança da Tia Ágata ,
Zsákutca 13 ,
Agathas letzter Wille ,
La herencia de la Tía Agata ,
הירושה בטירה המסתורית ,
Miras Kapmaca ,
13 Dead End Drive ,
La Herencia de Tía Agata ,
13 rue Dead End Drive ,
L'erede misterioso ,
Faster Agathas testamente
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98