13 Dead End Drive (1993)
Speeltijd: 45
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: MB Spellen, Majora, Milton Bradley, Winning Moves Games (USA), MB Spiele, MB spil (Danish), MB Giochi, Ideal Board Games, Hasbro, Bizak, MB Jeux, Parker Brothers, Lansay, MB peli, MB Juegos, Parker Spiele
Ontwerpers: David Wyman, Michael Marra
Kunstenaars: Michael Gray, Andrew S. Berton
Mechanismen: Take That, Roll / Spin and Move, Grid Movement
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: MB Spellen, Majora, Milton Bradley, Winning Moves Games (USA), MB Spiele, MB spil (Danish), MB Giochi, Ideal Board Games, Hasbro, Bizak, MB Jeux, Parker Brothers, Lansay, MB peli, MB Juegos, Parker Spiele
Ontwerpers: David Wyman, Michael Marra
Kunstenaars: Michael Gray, Andrew S. Berton
Mechanismen: Take That, Roll / Spin and Move, Grid Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
We hebben momenteel geen prijsgegevens voor dit spel.
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Marktplaats
Het spel werd ook onder deze namen uitgebracht:
Zsákutca 13 ,
La Herencia de Tía Agata ,
Tante Agathes Testamente ,
Κληρονόμων 13 ,
L'erede misterioso ,
La herencia de la Tía Agata ,
13 Dead End Drive ,
A Herança da Tia Ágata ,
Ongelukslaan 13 ,
La Course à l'Héritage ,
Faster Agathas testamente ,
Agathas letzter Wille ,
הירושה בטירה המסתורית ,
Kalmankuja 13 ,
13 rue Dead End Drive ,
Miras Kapmaca
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98