13 Dead End Drive (1993)
Temps de jeu: 45
Age min.: 9
Joueurs: 2 - 4
Editeur: MB Spellen, Ideal Board Games, Winning Moves Games (USA), Bizak, Majora, MB peli, MB spil (Danish), MB Giochi, Milton Bradley, Parker Spiele, MB Jeux, MB Juegos, Parker Brothers, Lansay, Hasbro, MB Spiele
Concepteurs: Michael Marra, David Wyman
Artistes: Andrew S. Berton, Michael Gray
Mécaniques: Roll / Spin and Move, Grid Movement, Take That
Age min.: 9
Joueurs: 2 - 4
Editeur: MB Spellen, Ideal Board Games, Winning Moves Games (USA), Bizak, Majora, MB peli, MB spil (Danish), MB Giochi, Milton Bradley, Parker Spiele, MB Jeux, MB Juegos, Parker Brothers, Lansay, Hasbro, MB Spiele
Concepteurs: Michael Marra, David Wyman
Artistes: Andrew S. Berton, Michael Gray
Mécaniques: Roll / Spin and Move, Grid Movement, Take That
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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Le jeu a également été publié sous ces noms:
13 rue Dead End Drive ,
La herencia de la Tía Agata ,
La Herencia de Tía Agata ,
Kalmankuja 13 ,
Agathas letzter Wille ,
Miras Kapmaca ,
Tante Agathes Testamente ,
La Course à l'Héritage ,
13 Dead End Drive ,
Ongelukslaan 13 ,
Faster Agathas testamente ,
A Herança da Tia Ágata ,
L'erede misterioso ,
Zsákutca 13 ,
הירושה בטירה המסתורית ,
Κληρονόμων 13
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98