Tyrants of the Underdark (2016)

Game Image 419cd83f970e4ce101971145bb3d08c7_thb.jpg 🔎
Playtime: 60
Min. Age: 14
Players: 2 - 4
Publisher: Wizards of the Coast, Gale Force Nine, LLC, Heidelberger Spieleverlag, Kronos Games (Krogam)
Designers: Rodney Thompson, Andrew Veen, Peter Lee
Artists: Carlos Nunez de Castro Torres, Arnie Swekel, Steve Ellis (I), Alex Aparin, Matias Tapia, Rob Alexander, Adam Paquette, Eva Widermann, Conceptopolis, Daren Bader, Lars Grant-West, Wayne England, Howard Lyon, John-Paul Balmet, Marco Nelor, Jesper Ejsing, Claudio Pozas, McLean Kendree, Tyler Jacobson, William O'Connor, Héctor Ortiz, Sam Burley, Francis Tsai, Todd Harris, Jacob Masbruch, Ilich Henriquez, Stephen Tappin, Ryan Pancoast, Ben Wootten, Milivoj Ceran, Klaus Pillon (I), James Zhang, Bryan Syme, Jim Nelson, Guido Kuip, Katie Dillon, Marc Sasso, Jason Juta, Sławomir Maniak, Julie Dillon, Damien Mammoliti, Kieran Yanner, Tyler Walpole, Tomasz Jedruszek, Jason Engle, Eric Belisle, Rick Hershey, Marcel Mercado, Raymond Swanland, Craig J. Spearing, Aaron J. Riley, Brian Hagan, Vance Kovacs, Olga Drebas, Richard Whitters, Emily Fiegenschuh, Ralph Horsley
Mechanics: Deck, Bag, and Pool Building, Zone of Control, Area Majority / Influence, Connections, Variable Set-up, Take That, Delayed Purchase

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816