Tyrants of the Underdark (2016)

Spielbild 419cd83f970e4ce101971145bb3d08c7_thb.jpg 🔎
Spielzeit: 60
Min. Alter: 14
Spieler: 2 - 4
Verlag: Heidelberger Spieleverlag, Kronos Games (Krogam), Gale Force Nine, LLC, Wizards of the Coast
Designer: Peter Lee, Rodney Thompson, Andrew Veen
Künstler: Ralph Horsley, Marcel Mercado, Matias Tapia, Guido Kuip, Steve Ellis (I), Eva Widermann, Arnie Swekel, Eric Belisle, Howard Lyon, James Zhang, Tyler Walpole, Rick Hershey, McLean Kendree, Sam Burley, Adam Paquette, Jesper Ejsing, Aaron J. Riley, Emily Fiegenschuh, Héctor Ortiz, Bryan Syme, Raymond Swanland, Marco Nelor, Conceptopolis, Todd Harris, Rob Alexander, Kieran Yanner, Vance Kovacs, Ilich Henriquez, Francis Tsai, Ryan Pancoast, Milivoj Ceran, Sławomir Maniak, Jim Nelson, Julie Dillon, John-Paul Balmet, Claudio Pozas, Damien Mammoliti, Jason Juta, Klaus Pillon (I), Daren Bader, Alex Aparin, Brian Hagan, Wayne England, Lars Grant-West, Stephen Tappin, Jacob Masbruch, Craig J. Spearing, Tyler Jacobson, William O'Connor, Richard Whitters, Carlos Nunez de Castro Torres, Jason Engle, Katie Dillon, Ben Wootten, Tomasz Jedruszek, Olga Drebas, Marc Sasso
Mechaniken: Zone of Control, Variable Set-up, Delayed Purchase, Area Majority / Influence, Take That, Connections, Deck, Bag, and Pool Building

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816