Tyrants of the Underdark (2016)
Temps de jeu: 60
Age min.: 14
Joueurs: 2 - 4
Editeur: Heidelberger Spieleverlag, Gale Force Nine, LLC, Wizards of the Coast, Kronos Games (Krogam)
Concepteurs: Rodney Thompson, Andrew Veen, Peter Lee
Artistes: Eva Widermann, Jacob Masbruch, Katie Dillon, Matias Tapia, Ben Wootten, Raymond Swanland, Claudio Pozas, Alex Aparin, James Zhang, Howard Lyon, Marco Nelor, Emily Fiegenschuh, Lars Grant-West, Eric Belisle, Tyler Jacobson, William O'Connor, Sławomir Maniak, Héctor Ortiz, Jim Nelson, Stephen Tappin, Adam Paquette, Jesper Ejsing, John-Paul Balmet, Vance Kovacs, Tomasz Jedruszek, Richard Whitters, Tyler Walpole, Wayne England, Bryan Syme, Milivoj Ceran, Brian Hagan, Ilich Henriquez, Rick Hershey, Damien Mammoliti, Kieran Yanner, Arnie Swekel, Klaus Pillon (I), Rob Alexander, Sam Burley, Marcel Mercado, McLean Kendree, Craig J. Spearing, Aaron J. Riley, Guido Kuip, Jason Juta, Julie Dillon, Marc Sasso, Olga Drebas, Ryan Pancoast, Ralph Horsley, Francis Tsai, Daren Bader, Carlos Nunez de Castro Torres, Jason Engle, Todd Harris, Conceptopolis, Steve Ellis (I)
Mécaniques: Connections, Variable Set-up, Delayed Purchase, Area Majority / Influence, Take That, Zone of Control, Deck, Bag, and Pool Building
Age min.: 14
Joueurs: 2 - 4
Editeur: Heidelberger Spieleverlag, Gale Force Nine, LLC, Wizards of the Coast, Kronos Games (Krogam)
Concepteurs: Rodney Thompson, Andrew Veen, Peter Lee
Artistes: Eva Widermann, Jacob Masbruch, Katie Dillon, Matias Tapia, Ben Wootten, Raymond Swanland, Claudio Pozas, Alex Aparin, James Zhang, Howard Lyon, Marco Nelor, Emily Fiegenschuh, Lars Grant-West, Eric Belisle, Tyler Jacobson, William O'Connor, Sławomir Maniak, Héctor Ortiz, Jim Nelson, Stephen Tappin, Adam Paquette, Jesper Ejsing, John-Paul Balmet, Vance Kovacs, Tomasz Jedruszek, Richard Whitters, Tyler Walpole, Wayne England, Bryan Syme, Milivoj Ceran, Brian Hagan, Ilich Henriquez, Rick Hershey, Damien Mammoliti, Kieran Yanner, Arnie Swekel, Klaus Pillon (I), Rob Alexander, Sam Burley, Marcel Mercado, McLean Kendree, Craig J. Spearing, Aaron J. Riley, Guido Kuip, Jason Juta, Julie Dillon, Marc Sasso, Olga Drebas, Ryan Pancoast, Ralph Horsley, Francis Tsai, Daren Bader, Carlos Nunez de Castro Torres, Jason Engle, Todd Harris, Conceptopolis, Steve Ellis (I)
Mécaniques: Connections, Variable Set-up, Delayed Purchase, Area Majority / Influence, Take That, Zone of Control, Deck, Bag, and Pool Building
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816