Submarine (1976)

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Temps de jeu: 180
Age min.: 12
Joueurs: 1 - 6
Editeur: Battleline, The Avalon Hill Game Co
Concepteurs: J. Stephen Peek
Artistes: W. Scott Moores, Joe DeMarco, Jean Baer, Bob Haynes
Mécaniques: Hidden Movement, Scenario / Mission / Campaign Game, Programmed Movement, Events, Action Queue, Hexagon Grid, Variable Set-up, Grid Movement, Simulation, Secret Unit Deployment, Three Dimensional Movement, Line of Sight, Solo / Solitaire Game, Paper-and-Pencil, Modular Board, Dice Rolling, Movement Points

Submarine is a tactical wargame of World War II submarine warfare. One player assumes the role of a submarine captain, while others are escort and/or convoy commanders. The submarine location is kept secret with the submarine player using plotted movement for the submarine and any torpedoes. The escort/convoy players move their ships on the board. When sighted or picked up by Sonar/Asdic the submarine will then be placed in full view on the map board as well. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios etc.

Avalon Hill Complexity rating - 8

Game Scale:
Turn: 30 seconds
Hex: 100 yards
Unit: Individual submarines / ships



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Le jeu a également été publié sous ces noms: Submarine

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ag.gameitem.lastUpdated: 2025-06-01 06:33:08.748