Submarine (1976)

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Tiempo de Juego: 180
Edad Mínima: 12
Jugadores: 1 - 6
Editor: The Avalon Hill Game Co, Battleline
Diseñadores: J. Stephen Peek
Artistas: Joe DeMarco, W. Scott Moores, Bob Haynes, Jean Baer
Mecánicas: Modular Board, Variable Set-up, Hidden Movement, Secret Unit Deployment, Events, Grid Movement, Line of Sight, Hexagon Grid, Programmed Movement, Dice Rolling, Action Queue, Paper-and-Pencil, Scenario / Mission / Campaign Game, Three Dimensional Movement, Solo / Solitaire Game, Movement Points, Simulation

Submarine is a tactical wargame of World War II submarine warfare. One player assumes the role of a submarine captain, while others are escort and/or convoy commanders. The submarine location is kept secret with the submarine player using plotted movement for the submarine and any torpedoes. The escort/convoy players move their ships on the board. When sighted or picked up by Sonar/Asdic the submarine will then be placed in full view on the map board as well. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios etc.

Avalon Hill Complexity rating - 8

Game Scale:
Turn: 30 seconds
Hex: 100 yards
Unit: Individual submarines / ships



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El juego también se publicó con estos nombres: Submarine

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ag.gameitem.lastUpdated: 2025-06-01 06:33:08.748