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War Law (1993)
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 2
Editor: Iron Crown Enterprises
Diseñadores: David Eubanks, Tim Taylor, Ron Goral, Lem Richards, Coleman Charlton, Ross Henton
Artistas: Terry Amthor, Angus McBride, Jeremy Raben, Jonathan Hart Eddy
Mecánicas: Role Playing, Simulation, Dice Rolling, Paper-and-Pencil, Movement Points, Hexagon Grid
Edad Mínima: 12
Jugadores: 2
Editor: Iron Crown Enterprises
Diseñadores: David Eubanks, Tim Taylor, Ron Goral, Lem Richards, Coleman Charlton, Ross Henton
Artistas: Terry Amthor, Angus McBride, Jeremy Raben, Jonathan Hart Eddy
Mecánicas: Role Playing, Simulation, Dice Rolling, Paper-and-Pencil, Movement Points, Hexagon Grid
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"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
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ag.gameitem.lastUpdated: 2025-05-13 00:38:30.082