War Law (1993)
Tempo di Gioco: 90
Età Min.: 12
Giocatori: 2
Editore: Iron Crown Enterprises
Designer: Coleman Charlton, Lem Richards, Tim Taylor, Ross Henton, David Eubanks, Ron Goral
Artisti: Terry Amthor, Angus McBride, Jonathan Hart Eddy, Jeremy Raben
Meccaniche: Movement Points, Role Playing, Hexagon Grid, Dice Rolling, Paper-and-Pencil, Simulation
Età Min.: 12
Giocatori: 2
Editore: Iron Crown Enterprises
Designer: Coleman Charlton, Lem Richards, Tim Taylor, Ross Henton, David Eubanks, Ron Goral
Artisti: Terry Amthor, Angus McBride, Jonathan Hart Eddy, Jeremy Raben
Meccaniche: Movement Points, Role Playing, Hexagon Grid, Dice Rolling, Paper-and-Pencil, Simulation
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"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
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ag.gameitem.lastUpdated: 2025-05-13 00:38:30.082