13 Minutes: The Cuban Missile Crisis, 1962 (2017)
Tiempo de Juego: 13
Edad Mínima: 10
Jugadores: 2
Editor: Frosted Games, Ultra PRO, Jolly Roger Games, Pegasus Spiele, Matagot, Ludonova
Diseñadores: Asger Harding Granerud, Daniel Skjold Pedersen
Artistas: Jacob Walker
Mecánicas: Hand Management, Campaign / Battle Card Driven, Area Majority / Influence
Edad Mínima: 10
Jugadores: 2
Editor: Frosted Games, Ultra PRO, Jolly Roger Games, Pegasus Spiele, Matagot, Ludonova
Diseñadores: Asger Harding Granerud, Daniel Skjold Pedersen
Artistas: Jacob Walker
Mecánicas: Hand Management, Campaign / Battle Card Driven, Area Majority / Influence
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-04-21 16:20:20.771