Citadels (2000)

Min. Age: 10
Number of Players: 2 - 8
Publisher: Hans im Glück, Kaissa Chess & Games, Ігромаг, Nexus Editrice, MultiSim, Enigma (Bergsala Enigma), Delta Vision Publishing, Siam Board Games, Giochi Uniti, Smart Ltd, Korea Boardgames, 999 Games, Edge Entertainment, Fantasiapelit, MINDOK, E L & M Productions, Fantasy Shop, Millenium, Fantasy Flight Games, Midgaard Games, Galápagos Jogos, Schmidt Spiele, Galakta, Laser plus, KADABRA, Silver Stars Publishing, Swan Panasia Co., Ltd., Windrider Games, Houpaa, cutia.ro, Arclight Games, Z-Man Games, Brain Games, Hobby World
Designers: Bruno Faidutti
Artists: Didier Graffet, Darrell Hardy, Scott Nicely, Julien Delval, Cyrille Daujean, Christian T. Petersen, Bruno Faidutti, Bjarne Hansen, Brian Schomburg, Jesper Ejsing, Florence Magnin, Jean-Louis Mourier, Richard Spicer, Hassan Nozadian
Mechanics: Income, Variable Player Powers, Closed Drafting, Turn Order: Role Order, Lose a Turn, Set Collection, Take That, Action Drafting
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In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.
Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.
Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.
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ag.gameitem.lastUpdated: 2025-05-07 20:39:30.368