Cutthroat Caverns (2007)
Temps de jeu: 90
Age min.: 12
Joueurs: 3 - 6
Editeur: IELLO, Smirk & Dagger Games
Concepteurs: Curt Covert
Artistes: William Teo, Paul Adam, Ian Field-Richards, Morgan Rashand, Bruno Krippahl, Adam Vehige, Chad Savage, Eric R. Martin, Steve Messenger, Henri Härkönen, Mats Holmgren, Justin Brunetto, Mark Jernstrom, Loïc Muzy, Curt Covert, Noel Hill, Tim Wollweber
Mécaniques: Kill Steal, Take That, Simultaneous Action Selection, Hand Management, Semi-Cooperative Game, Player Elimination
Age min.: 12
Joueurs: 3 - 6
Editeur: IELLO, Smirk & Dagger Games
Concepteurs: Curt Covert
Artistes: William Teo, Paul Adam, Ian Field-Richards, Morgan Rashand, Bruno Krippahl, Adam Vehige, Chad Savage, Eric R. Martin, Steve Messenger, Henri Härkönen, Mats Holmgren, Justin Brunetto, Mark Jernstrom, Loïc Muzy, Curt Covert, Noel Hill, Tim Wollweber
Mécaniques: Kill Steal, Take That, Simultaneous Action Selection, Hand Management, Semi-Cooperative Game, Player Elimination
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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