Cutthroat Caverns (2007)

Imagen del Juego 419cd83f96780f17019681af541e35a6_thb.jpg 🔎
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: IELLO, Smirk & Dagger Games
Diseñadores: Curt Covert
Artistas: Justin Brunetto, Noel Hill, Steve Messenger, Eric R. Martin, Tim Wollweber, Paul Adam, Mark Jernstrom, Henri Härkönen, William Teo, Loïc Muzy, Curt Covert, Bruno Krippahl, Adam Vehige, Morgan Rashand, Chad Savage, Mats Holmgren, Ian Field-Richards
Mecánicas: Take That, Simultaneous Action Selection, Kill Steal, Player Elimination, Hand Management, Semi-Cooperative Game

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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El juego también se publicó con estos nombres: Sang Rancune , Cutthroat Caverns , 割喉探險隊

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495