Cutthroat Caverns (2007)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: IELLO, Smirk & Dagger Games
Ontwerpers: Curt Covert
Kunstenaars: William Teo, Paul Adam, Bruno Krippahl, Henri Härkönen, Loïc Muzy, Justin Brunetto, Mark Jernstrom, Mats Holmgren, Eric R. Martin, Chad Savage, Tim Wollweber, Adam Vehige, Noel Hill, Morgan Rashand, Curt Covert, Ian Field-Richards, Steve Messenger
Mechanismen: Semi-Cooperative Game, Kill Steal, Player Elimination, Take That, Hand Management, Simultaneous Action Selection
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: IELLO, Smirk & Dagger Games
Ontwerpers: Curt Covert
Kunstenaars: William Teo, Paul Adam, Bruno Krippahl, Henri Härkönen, Loïc Muzy, Justin Brunetto, Mark Jernstrom, Mats Holmgren, Eric R. Martin, Chad Savage, Tim Wollweber, Adam Vehige, Noel Hill, Morgan Rashand, Curt Covert, Ian Field-Richards, Steve Messenger
Mechanismen: Semi-Cooperative Game, Kill Steal, Player Elimination, Take That, Hand Management, Simultaneous Action Selection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495