Cutthroat Caverns (2007)

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Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: IELLO, Smirk & Dagger Games
Diseñadores: Curt Covert
Artistas: William Teo, Bruno Krippahl, Steve Messenger, Henri Härkönen, Chad Savage, Justin Brunetto, Curt Covert, Mats Holmgren, Loïc Muzy, Noel Hill, Morgan Rashand, Paul Adam, Eric R. Martin, Mark Jernstrom, Ian Field-Richards, Adam Vehige, Tim Wollweber
Mecánicas: Take That, Semi-Cooperative Game, Player Elimination, Kill Steal, Hand Management, Simultaneous Action Selection

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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El juego también se publicó con estos nombres: Cutthroat Caverns , Sang Rancune , 割喉探險隊

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495