Cutthroat Caverns (2007)

Imagen del Juego 419cd83f96780f17019681af541e35a6_thb.jpg 🔎
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: Smirk & Dagger Games, IELLO
Diseñadores: Curt Covert
Artistas: Justin Brunetto, Eric R. Martin, William Teo, Mark Jernstrom, Paul Adam, Adam Vehige, Henri Härkönen, Loïc Muzy, Steve Messenger, Chad Savage, Mats Holmgren, Curt Covert, Noel Hill, Tim Wollweber, Bruno Krippahl, Ian Field-Richards, Morgan Rashand
Mecánicas: Kill Steal, Player Elimination, Simultaneous Action Selection, Semi-Cooperative Game, Take That, Hand Management

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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El juego también se publicó con estos nombres: 割喉探險隊 , Cutthroat Caverns , Sang Rancune

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495