Eragra: The Game of Eras and the First Step (2011)

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Czas gry: 90
Min. wiek: 11
Gracze: 2 - 4
Wydawca: MAGE Company
Projektanci: Michael Andresakis, Alexander Argyropoulos
Artyści: Parket Dunse, Sherdar Abay, Matti Putkuri, Kitt Lapena, Alexis R. Pineda, Tiago Da Silva, Nicholas Cloister, Wiktor Woztyczka, Emily Veinglory, Joao Ribeiro (II), Liu Yang, Jonas Jakobsson, Robin De Blanche, Jennifer Liu, Sarah Robertson, Veronique Comeau, Brian David Mutschler, Alex Franieczek, Rolando Cyril, Fandy Soegiarto, Amelia Stoner, Lin Bo, Haley Bott, Minna Sundberg, Michael Andresakis, Lorenz Hideyoshi Ruwwe, Esteban Felipe, Jo Marsh, S. H. Moy, Alexander Argyropoulos, Jose Rodrigo Munoz Gatica, Ed Galvani, Gurkan Yilmaz, Tony Hayes, Hyula, Przemyslaw Kucinski, Jimmy Xu, Sharyn Ashley, Matthew E. Walker, Marissa Rivera, Clint Cearley, Athena Wuxi, Michael J. Sullivan, Alan Lathwell, Adam Vehige, Phil Fensterer, Jacob Kenneth Guidry, Krista A. Leemhuis, Niteangel, Andrew W. Dickman, Michal Bernat, Simon Schulz, Lin Chen, Rory Lane Lutter, Ivy Beth Gladstone, Matthew Howerter, Christie Grandjean, Dineshsingh Thakur, Steve Goad, David Delagardelle, Alex Ruiz, Gisele Prata Real, Liu Yang, Melvin Calingo, Kamjar Fadai, Eric Hilliker, Jordi Santo, Mattias Fahlberg, Damien Soh, Kheng Teoh, Jeremias Virtanen, Karen Koski, Erin Thweat, Camille Kuo, Stian Røbergeng, Andre Surya, Darryl Taylor, Hauke Vagt, Francois Chollet, Paul Abrams, Karl Diaz, Eric Tan, Zeiva, C. W. Graham, Mario Clemente, Monsit Jangariyawong, Winged Bunny, Juho Ahonen, Dan Carter, Marta Sokolowska, Jennifer Miller, Eko Handriyanto, Scott Rodriguez, Saejin Oh, Joshua Munkers, Markus Vogt, Beata Kurkul, Robert C. Kilmon, III, Axel Medellin Machain, Chris Musgrave, Miao Zhang, Tom McGrath, Jose Manuel Quintela Matus, Ignacio Bazán Lazcano, Bianca Achidime, Roberto Campos, Orlando Telmo Couto, Tony Cimino, Robert E. Nolin, Christian Espejel
Mechaniki: Area Movement, Memory, Open Drafting, Hand Management, Variable Player Powers, Dice Rolling, Team-Based Game

Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins

Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.


The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.



Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!



Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).


In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?



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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108