Lost Worlds (1983)

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Temps de jeu: 10
Age min.: 10
Joueurs: 2
Editeur: Chessex, Nova Game Designs, Flying Buffalo, Inc. (FBI), Nutmeg Games Inc., 1% Inspiration Games, Inc., Greysea Games
Concepteurs: Mary Leonardi, Michael Stackpole, Alfred Leonardi, Paul S. Weintraub, C. Lacefield
Artistes: Ed Arrowsmith, Erin McKee, Jason Sato, Lee Moyer, Andrea Sfiligoi, Elisabetta Giulivi, George Vrbanic, Rachael Mayo, C. Bradford Gorby, H. Spencer Kipe, Mike Kimble, Tim Calhoun, Alfred Leonardi, James L. Walker, Nancy Loomis, Perry Lake, Jim Clouse, Kathy Capach, Kelly Bennett, Doug Shuler, Steven S. Crompton, Doug Fortin, Gilead, Chris White (I), Arne Starr, Ken St. Andre, Sean Fletcher, Mike Vitale, Dan Frazier
Mécaniques: Variable Player Powers, Rock-Paper-Scissors, Simultaneous Action Selection





GAME SYSTEM



This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.





Lost Worlds is the most popular entry in Alfred Leonardi's line of book games, which also includes Ace of Aces. Each player has a character card and a booklet (and sometimes special Tactics, Luck, or Spell cards) for one of about fifty (and growing) medieval-fantasy characters. Characters can range from barbarian warriors to animated skeletons to elven archers to unicorns — even two different dragons. Booklets are traded and, as each player selects a move, a reference grid in the books determine the results (wounds, off-balance maneuvers, and so on). Combat continues until one fighter or the other expires.

An interesting feature of the Lost Worlds system is that, under some versions of the rules, characters may improve their abilities as they gain experience. In theory, you are supposed to keep track of your progress with each character, and if one is utterly killed, it will have to start over without its improved skills.

Part of the Lost Worlds series of books.



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ag.gameitem.lastUpdated: 2025-04-26 09:11:54.176