13 Minutes: The Cuban Missile Crisis, 1962 (2017)
Spielzeit: 13
Min. Alter: 10
Spieler: 2
Verlag: Ultra PRO, Ludonova, Matagot, Frosted Games, Jolly Roger Games, Pegasus Spiele
Designer: Asger Harding Granerud, Daniel Skjold Pedersen
Künstler: Jacob Walker
Mechaniken: Area Majority / Influence, Campaign / Battle Card Driven, Hand Management
Min. Alter: 10
Spieler: 2
Verlag: Ultra PRO, Ludonova, Matagot, Frosted Games, Jolly Roger Games, Pegasus Spiele
Designer: Asger Harding Granerud, Daniel Skjold Pedersen
Künstler: Jacob Walker
Mechaniken: Area Majority / Influence, Campaign / Battle Card Driven, Hand Management
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
13 Minutes: The Cuban Missile Crisis, 1962 ,
13 minutes: la crise des missiles de Cuba ,
13 Minuten: Die Kubakrise 1961 ,
13分钟:古巴导弹危机 ,
13 Minutos: La crisis de los misiles en Cuba
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ag.gameitem.lastUpdated: 2025-04-21 16:20:20.771