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   13 Minutes: The Cuban Missile Crisis, 1962 (2017)

Image of 13 Minutes: The Cuban Missile Crisis, 1962 🔎

Who is this game suitable for?

Suitable for ages 10 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Area Majority / Influence, Campaign / Battle Card Driven und Hand Management...

Game Data

Average time to play: 13
Minimum age: 10
Number of players: 2
Publisher: Jolly Roger Games, Ultra PRO, Frosted Games, Ludonova, Matagot, Pegasus Spiele
Designers: Asger Harding Granerud, Daniel Skjold Pedersen
Artists: Jacob Walker
Mechanics: Area Majority / Influence, Campaign / Battle Card Driven, Hand Management
Durchschnitt: 0.0 (0 Bewertungen )
Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

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Last Updated: 2025-08-18 22:16:50 UTC

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