Tzolk'in: The Mayan Calendar (2012)
Playtime: 90
Min. Age: 13
Players: 2 - 4
Publisher: DiceTree Games, More Fun Co., Ltd., Devir, Feelindigo, Czech Games Edition, Cranio Creations, GaGa Games, Heidelberger Spieleverlag, MINDOK, The Game Master BV, Hobby Japan, Rio Grande Games, One Moment Games, Zacatrus, Lex Games, Rebel Sp. z o.o., IELLO
Designers: Simone Luciani, Daniele Tascini
Artists: Milan Vavroň
Mechanics: Turn Order: Claim Action, Bias, Worker Placement, End Game Bonuses
Min. Age: 13
Players: 2 - 4
Publisher: DiceTree Games, More Fun Co., Ltd., Devir, Feelindigo, Czech Games Edition, Cranio Creations, GaGa Games, Heidelberger Spieleverlag, MINDOK, The Game Master BV, Hobby Japan, Rio Grande Games, One Moment Games, Zacatrus, Lex Games, Rebel Sp. z o.o., IELLO
Designers: Simone Luciani, Daniele Tascini
Artists: Milan Vavroň
Mechanics: Turn Order: Claim Action, Bias, Worker Placement, End Game Bonuses
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Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
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The game was also published under these names:
Tzolk'in: Der Maya-Kalender ,
Цольк'ін: Календар мая ,
촐킨: 마야의 달력 ,
Tzolk'in: le calendrier maya ,
Tzolk'in: Kalendarz Majów ,
Tzolk'in: De Kalender van de Maya's ,
Tzolk'in: Il Calendario Maya ,
Цолькин: Календарь Майя ,
Tzolk'in: Calendarul Maiaș ,
卓尔金历:玛雅日历 ,
卓爾金歷:瑪雅日曆 ,
Tzolk'in: Mayský kalendář ,
Tzolk'in: El Calendario Maya ,
ツォルキン:マヤ神聖歴 ,
Tzolkin: The Mayan Calendar ,
Tzolk'in: The Mayan Calendar ,
卓爾金曆:馬雅曆法
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ag.gameitem.lastUpdated: 2025-04-21 21:30:56.371