War in the Ice: The Battle for the Seventh Continent, 1991-92
(1978)
Who is this game suitable for?
Suitable for ages 14 and up. You can play with 2 to 3 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Hexagon Grid...
Game Data
| Average time to play: | 360 |
| Minimum age: | 14 |
| Number of players: | 2 - 3 |
| Publisher: | SPI (Simulations Publications, Inc.) |
| Designers: | Philip S. Kosnett |
| Artists: | Redmond A. Simonsen |
| Mechanics: | Dice Rolling, Hexagon Grid |
War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment.
Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome.
Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids.
Level of Complexity: High
Average Playing Time: 1 to 10 hours
Suitability for Solitaire Play: Low
Alternative names:
War in the Ice: The Battle for the Seventh Continent, 1991-92
Last Updated: 2025-08-12 19:08:08 UTC
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