City of Souls (fan expansion for T.I.M.E Stories) (2018)

Spelafbeelding 🔎
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: (Web published)
Ontwerpers: Stephanie Pearce
Kunstenaars: Stephanie Pearce
Mechanismen: Storytelling, Variable Player Powers, Dice Rolling, Memory, Cooperative Game

A lost agent, a lost receptacle, an ancient guardian, and local legends all collide.
Death Valley, CA USA (1970 N.T.)

BEFORE YOU PRINT (a note from the designer).

The design goals for this scenario were as follows:

Create a slightly shorter scenario (real-time).
Design and develop a scenario with my son, Roman.
Puzzles that are challenging without being brutal.
Experimental ending


Also take into consideration:

The first half is more open; the second half is completely linear.
There is one puzzle which will stall progress until solved.
It's best played with four; combat will be harder with 3. Two players should control 2 receptacles each.
Printers should be set to 100% not "scale to fit" for optimal size.
Some duplex printers work better than others, please try a test print before printing the entire file.


If you're observant you might notice that this scenario has a similar story element to one of the officials. It is a complete coincidence. The story for City of Souls was fully developed before my son and I knew anything about the official expansion.



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Het spel werd ook onder deze namen uitgebracht: City of Souls (fan expansion for T.I.M.E Stories)

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ag.gameitem.lastUpdated: 2025-06-29 06:51:17.965