Wayfarers of the South Tigris (2022)
Temps de jeu: 90
Age min.: 13
Joueurs: 1 - 4
Editeur: Primigenio, Pixie Games, Schwerkraft-Verlag, TLAMA games, Fever Games, Garphill Games, Portal Games, Lavka Games, Reflexshop, Mosaico Jogos, Renegade Game Studios, Lord of Boards, White Goblin Games
Concepteurs: Shem Phillips, S J Macdonald
Artistes: Mihajlo Dimitrievski
Mécaniques: Open Drafting, Track Movement, Tags, End Game Bonuses, Set Collection, Tile Placement, Solo / Solitaire Game, Modular Board, Worker Placement, Different Worker Types, Area Majority / Influence, Worker Placement with Dice Workers
Age min.: 13
Joueurs: 1 - 4
Editeur: Primigenio, Pixie Games, Schwerkraft-Verlag, TLAMA games, Fever Games, Garphill Games, Portal Games, Lavka Games, Reflexshop, Mosaico Jogos, Renegade Game Studios, Lord of Boards, White Goblin Games
Concepteurs: Shem Phillips, S J Macdonald
Artistes: Mihajlo Dimitrievski
Mécaniques: Open Drafting, Track Movement, Tags, End Game Bonuses, Set Collection, Tile Placement, Solo / Solitaire Game, Modular Board, Worker Placement, Different Worker Types, Area Majority / Influence, Worker Placement with Dice Workers
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Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
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Le jeu a également été publié sous ces noms:
Viandanti a Sud del Tigri ,
Путешественники с южного Тигра ,
Reizigers van de Zuidelijke Tigris ,
Wayfarers of the South Tigris ,
Viajeros de las tierras del sur ,
Viajantes do Sul do Tigre ,
Voyageurs du Tigre du Sud ,
南河旅人 ,
Мандрівники Південного Тигру ,
A Dél-Tigris vándorai ,
Reisende des Südtigris ,
Cestovatelé Jižního Tigridu ,
Wędrowcy Znad Południowego Tygrysu
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ag.gameitem.lastUpdated: 2025-06-24 04:19:28.597