Ambitions of Space (2019)
Temps de jeu: 120
Age min.: 14
Joueurs: 2 - 4
Editeur: Gemenot
Concepteurs: Sergey Golubkin, Igor Esaulov
Artistes: Igor Esaulov
Mécaniques: Variable Player Powers, Grid Movement, Dice Rolling, Tech Trees / Tech Tracks, Voting, Modular Board, Hexagon Grid
Age min.: 14
Joueurs: 2 - 4
Editeur: Gemenot
Concepteurs: Sergey Golubkin, Igor Esaulov
Artistes: Igor Esaulov
Mécaniques: Variable Player Powers, Grid Movement, Dice Rolling, Tech Trees / Tech Tracks, Voting, Modular Board, Hexagon Grid
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Ambitions of Space is a space 4X strategy about military, economic, technical and political confrontation in the vastness of an unknown galaxy.
On the way to the victory of their power, players establish colonies on distant planets, develop infrastructure and science, form battle fleets and, at their own peril and risk, explore the anomalies of outer space.
The goal of the game is to bring the player-controlled nation to prosperity and global superiority over its competitors. There will be one winner, but you can win one of four ways:
Military victory: capturing the capital of one of the rivals, you will win, since few can resist its military power.
Political victory: Having received the most Senate seat, the player wins, as he now decides which laws apply in the galaxy.
Economic victory: by increasing the capital turnover to 30 units per move, the player wins, since there is no longer in the galaxy what he could not buy.
Scientific victory: legally gaining fifth-level technology, the player wins, as he is now the engine of progress.
On the way to the victory of their power, players establish colonies on distant planets, develop infrastructure and science, form battle fleets and, at their own peril and risk, explore the anomalies of outer space.
The goal of the game is to bring the player-controlled nation to prosperity and global superiority over its competitors. There will be one winner, but you can win one of four ways:
Military victory: capturing the capital of one of the rivals, you will win, since few can resist its military power.
Political victory: Having received the most Senate seat, the player wins, as he now decides which laws apply in the galaxy.
Economic victory: by increasing the capital turnover to 30 units per move, the player wins, since there is no longer in the galaxy what he could not buy.
Scientific victory: legally gaining fifth-level technology, the player wins, as he is now the engine of progress.
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Le jeu a également été publié sous ces noms:
Амбиции Космоса ,
Ambitions of Space
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ag.gameitem.lastUpdated: 2025-06-15 12:54:30.545