Sibille (2025)

Imagen del Juego 419cd83f9752fc5101975696fe47076d_thb.png 🔎
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Math On Games
Diseñadores: Paolo Raciti, Luca Grippo
Artistas: Desconocido
Mecánicas: Die Icon Resolution, Predictive Bid, Sudden Death Ending, Hand Management, Betting and Bluffing, Deduction, Track Movement, Action Retrieval

In Sibille 2 to 4 fortune tellers strive to obtain divine approval.
4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game.

Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays.

Taking the actions printed on the played tarot cards, players interact with the game components:
Customers (resource-generating engines disputed between the players),
Artifacts (power-ups to be acquired),
Tarot cards (to manage their availability),
tracks, resources, tokens, and many more.

Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction.

—description from designer



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El juego también se publicó con estos nombres: Sibille

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ag.gameitem.lastUpdated: 2025-06-11 09:43:43.621