Sibille (2025)
Spielzeit: 90
Min. Alter: 12
Spieler: 2 - 4
Verlag: Math On Games
Designer: Luca Grippo, Paolo Raciti
Künstler: Unbekannt
Mechaniken: Hand Management, Betting and Bluffing, Sudden Death Ending, Deduction, Track Movement, Action Retrieval, Die Icon Resolution, Predictive Bid
Min. Alter: 12
Spieler: 2 - 4
Verlag: Math On Games
Designer: Luca Grippo, Paolo Raciti
Künstler: Unbekannt
Mechaniken: Hand Management, Betting and Bluffing, Sudden Death Ending, Deduction, Track Movement, Action Retrieval, Die Icon Resolution, Predictive Bid
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
In Sibille 2 to 4 fortune tellers strive to obtain divine approval.
4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game.
Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays.
Taking the actions printed on the played tarot cards, players interact with the game components:
Customers (resource-generating engines disputed between the players),
Artifacts (power-ups to be acquired),
Tarot cards (to manage their availability),
tracks, resources, tokens, and many more.
Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction.
—description from designer
4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game.
Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays.
Taking the actions printed on the played tarot cards, players interact with the game components:
Customers (resource-generating engines disputed between the players),
Artifacts (power-ups to be acquired),
Tarot cards (to manage their availability),
tracks, resources, tokens, and many more.
Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction.
—description from designer
Wir haben derzeit keine Preisdaten für dieses Spiel.
Dieses Spiel wird derzeit nicht auf dem Marktplatz gehandelt:
Dieses Spiel ist derzeit nicht auf dem Marktplatz gelistet. Wenn Du Deines verkaufen möchten, füge es bitte dem Marktplatz hinzu.
Marktplatz
Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Sibille
Ähnliche Spiele
ag.gameitem.lastUpdated: 2025-06-11 09:43:43.621