13 Dead End Drive (1993)
Speeltijd: 45
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: MB Spiele, Majora, Ideal Board Games, MB Jeux, Bizak, MB peli, Parker Brothers, Parker Spiele, Hasbro, MB Spellen, MB spil (Danish), MB Giochi, Winning Moves Games (USA), MB Juegos, Milton Bradley, Lansay
Ontwerpers: David Wyman, Michael Marra
Kunstenaars: Michael Gray, Andrew S. Berton
Mechanismen: Grid Movement, Roll / Spin and Move, Take That
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: MB Spiele, Majora, Ideal Board Games, MB Jeux, Bizak, MB peli, Parker Brothers, Parker Spiele, Hasbro, MB Spellen, MB spil (Danish), MB Giochi, Winning Moves Games (USA), MB Juegos, Milton Bradley, Lansay
Ontwerpers: David Wyman, Michael Marra
Kunstenaars: Michael Gray, Andrew S. Berton
Mechanismen: Grid Movement, Roll / Spin and Move, Take That
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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Marktplaats
Het spel werd ook onder deze namen uitgebracht:
La Herencia de Tía Agata ,
13 Dead End Drive ,
Tante Agathes Testamente ,
הירושה בטירה המסתורית ,
Miras Kapmaca ,
13 rue Dead End Drive ,
Faster Agathas testamente ,
Zsákutca 13 ,
Ongelukslaan 13 ,
A Herança da Tia Ágata ,
Agathas letzter Wille ,
La Course à l'Héritage ,
Kalmankuja 13 ,
L'erede misterioso ,
Κληρονόμων 13 ,
La herencia de la Tía Agata
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98